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Name Game

2000
Interactive poem in Flash

For this piece, I wanted to create a framework where selecting random but associated words would form a large number of phrases. Starting with the idea of using rhymes to constrain the words, I looked for a 3-word phrase that would produce the largest number of meaningful phrases. I decided to use the ending -ing as a verb, then an -ly adverb to modify the verb, an an -y adjective to modify the adverb. ...and then it dawned on me that the form that I had just selected happened to be the same as my name at the time: Mary Lucking Reiley.